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Posted 20 hours ago

Hasbro B8571 Nerf Blaster Zombie Ner Doomlands The Judge, Yellow/Black, Standard

£9.9£99Clearance
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Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively Popular opinion, the Judge is MAD BROKEN. Everyone that goes against a Judge knows the frustration of being obliterated by an easy-to-use shotgun. I know the reasons why and how to fix it ( probably y'all know this already ), but hear me out. This should slightly reduce the power of Slow Orb and increase intentionality. Right now, slow orb unintentionally covers a lot more ground than it should be if aimed properly. Server hit VFX confirms will now spawn at the location of the hit on the character and stay attached to that position (previously, it spawned at the game space location and stayed there)

The Judge (Nerf) | Nerf Wiki | Fandom

has a TTK of 1.90s ( it isn't 1.71s because I accounted for the required pauses to reset recoil and make the shots enough ) These features take effect from agent select to game end. We also added an option to hide + auto-reject friend requests. Fixed a bug where if both teams try to call a surrender vote, the team who called it second wouldn’t get the option to vote An additional client-predicted small spark VFX now spawns immediately at the game space location of a hit This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops—or create uncertainty about her location when the round begins. Increasing the speed of the wall rising should reduce the awkward period that occurs after it starts to rise but isn’t covering all the angles Viper and her allies would expect.Our goal is to reduce the amount of healing done throughout the round. Disincentivize Sage from self healing and make it more expensive to do so. Fortifying Barrier: Wall forms at 400 HP—after a 3 second delay, the wall becomes fortified to 800 HP Killjoy gets her first major update, which should empower more counterplay against her Nanoswarm, as well as reduce its damage. Viper, Breach, Sova, and Sage also get some worthy changes. This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops—or create uncertainty about her location when the round begins. Increasing the speed of the wall rising should reduce the awkward period that occurs after it starts to rise but isn’t covering all the angles Viper and her allies would expect. Decay

The Most Expensive Nerf Guns Ever Released - Fatherly The Most Expensive Nerf Guns Ever Released - Fatherly

This is mainly targeted towards Viper’s Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team. Desire here is to see if giving the Judge a little hit—paired with the other shotgun changes—moves the needle when playing against this gun. We’ll continue to monitor and make other changes if necessary If the vote is successfully passed and the game is remade, all players who voted do not receive any XP or MMR adjustments for the match. The match will also not show up in match history. All disconnected players not part of the vote will take a full MMR loss for the game, and receive a leaver penalty equivalent to disconnecting from a full match. The remake vote will last for the duration of the buy phase, if the vote is not passed by the end of buy phase it will expireKilljoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. Turret Valorant’s newest patch is here and this time around there are tons of changes for players to get used to. The biggest changes is likely the nerf to Sage, but shotguns are getting a similarly-sized nerf as well. Other changes this patch include the first ever balance update for Killjoy, and tons of great new updates to the game’s Observer mode and even adds an anonymous feature for streamers. As far as collectability goes, there’s an entire fandom that’s built around dart blasters — and not just those from Nerf, though it is the leader and the benchmark when it comes to that space,” says James Zahn, Nerf expert and senior editor at The Pop Insider. Ture, they may not be as valuable as certain Lego sets, but the most expensive Nerf guns are still sought after by collectors and investors who know what to look for. Note: These are not all the potential Breach changes we want to do, but as part of our ease-in, intentional-balance philosophy, we want to be measured. Stay tuned for more...potentially.) Flashpoint

Judge | Valorant Wiki | Fandom Judge | Valorant Wiki | Fandom

In testing, the Judge can Instant Kill when aiming at the body from point-blank to 10m, at 15-25m it needs two to three shots to kill, and at 30m it needs to do six to seven shots. That on paper seems normal, but the Time to Kill ( TTK ) calculations I did say otherwise. Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging Improved framerate by allowing a wider variety of VFX to be multi-threaded, examples include Brimstone’ Sky Smokes and Breach’s Rolling Thunder This patch’s other major nerf was aimed at shotguns, which now cause less aimpunch — or flinching — to enemies you shoot them in the head. On top of that, their tagging is also less effective from further away, meaning that getting hit by one shotgun pellet will no longer slow you to a crawl from halfway across the map.I know the devs are probably working on the Judge nerfs right now, just wanted to make this post because it's been enough time that the Judge reigned king.

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